BIB-VERSION:: CS-TR-v2.0 ID:: ncstrl.dartmouthcs//TR2007-600 ENTRY:: July 18, 2007 ORGANIZATION:: Dartmouth College, Computer Science TITLE:: Light-Based Sample Reduction Methods for Interactive Relighting of Scenes with Minute Geometric Scale TYPE:: Technical Report (paper) REVISION:: 1 AUTHOR:: Kerr, William B. AUTHOR:: Pellacini, Fabio DATE:: July 2007 RETRIEVAL:: For a paper copy, email RETRIEVAL:: For a paper copy, write to Technical Report Librarian Department of Computer Science Dartmouth College 6211 Sudikoff Laboratory Hanover, NH 03755-3510 USA RETRIEVAL:: PDF at http://www.cs.dartmouth.edu/reports/TR2007-600.pdf ABSTRACT:: Rendering production-quality cinematic scenes requires high computational and temporal costs. From an artist's perspective, one must wait for several hours for feedback on even minute changes of light positions and parameters. Previous work approximates scenes so that adjustments on lights may be carried out with interactive feedback, so long as geometry and materials remain constant. We build on these methods by proposing means by which objects with high geometric complexity at the subpixel level, such as hair and foliage, can be approximated for real-time cinematic relighting. Our methods make no assumptions about the geometry or shaders in a scene, and as such are fully generalized. We show that clustering techniques can greatly reduce multisampling, while still maintaining image fidelity at an error significantly lower than sparsely sampling without clustering, provided that no shadows are computed. Scenes that produce noise-like shadow patterns when sparse shadow samples are taken suffer from additional error introduced by those shadows. We present a viable solution to scalable scene approximation for lower sampling reolutions, provided a robust solution to shadow approximation for sub-pixel geomery can be provided in the future. END:: ncstrl.dartmouthcs//TR2007-600