BIB-VERSION:: CS-TR-v2.0 ID:: ncstrl.dartmouthcs//TR2009-647 ENTRY:: June 02, 2009 ORGANIZATION:: Dartmouth College, Computer Science REQUESTED-BY:: fabio@cs.dartmouth.edu REQUESTED-FOR:: Thomas.Y.Eastman@dartmouth.edu REQUESTED-DATE:: Tue Jun 2 14:33:12 EDT 2009 TITLE:: Hawk: 3D Gestured-Based Interactive Bird Flight Simulation TYPE:: Technical Report (paper) REVISION:: 1 AUTHOR:: Eastman, Thomas Y. DATE:: June 2009 RETRIEVAL:: For a paper copy, email RETRIEVAL:: For a paper copy, write to Technical Report Librarian Department of Computer Science Dartmouth College 6211 Sudikoff Laboratory Hanover, NH 03755-3510 USA RETRIEVAL:: PDF at http://www.cs.dartmouth.edu/reports/TR2009-647.pdf ABSTRACT:: Control interfaces provide the most tangible connection between human users and computer software. This link is especially important in interactive real-time applications, like games and simulations, because users desire efficient controls that allow them to maximize their interactivity and immersion with the software. Traditionally, interfaces have been largely limited to keyboards and mice. Recently, however, technological advances have made motion-sensitive devices not only available to mainstream consumers but have also lifted restrictions limiting devices to two-dimensional motion. This work presents a 3-dimensional motion-sensitive interface alongside a natural application. Players can control a soaring red-tailed hawk and perform various intuitive flight maneuvers using two Nintendo Wii Remotes (Wiimotes). NOTE:: Senior Honors Thesis. Advisor: Fabio Pellacini. END:: ncstrl.dartmouthcs//TR2009-647