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Garden of Eden is an exercise in procedural generation of lifelike worlds. It randomly generates a forest
scene of realistically shaped and proportioned asymmetric trees on top of a simple topographical map. This
map is then rendered in an HTML5 3D canvas, with support for user navigation. The end result of this
project is a sort of game, though without any goal, narrative, or creative purpose. It is simply a static
rendering of a natural environment, open for exploration, closed to manipulation, exploring how users find
visual pleasure and meaning in virtual environments. The passive interaction of the user is integral to this
simulation, as it reflects how one would observe a natural environment; by forcing the user into the same
perspective from which they view actual forest environments, Garden of Eden explores the concept of natural,
the distinction between real and virtual, and the user’s sense of place. All software packages are offered open
source, with detailed documentation, for users wishing to create their own arboreal experience.
Senior Design Project, Advisor: Devin Balkcom
Bibliographic citation for this report: [plain text] [BIB] [BibTeX] [Refer]
Or copy and paste:
William B. Jackson, "Garden of Eden: Software Packages for the Generation and Rendering of Visually Realistic Trees and Forests." Dartmouth Computer Science Technical Report TR2014-755, May 2014.
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