SA 10, due Mon, Feb 9
Do exercise 10-4 from Shiffman. It's your choice as to what you do when the player loses (e.g., clear the sky and print a message).
As always, turn in the zipfile on Blackboard, as SA 10 in the Assignments section. In the field where you can type in some information, please tell me roughly how long this assignment took, and if there were any particular difficulties.