SA 11, due Wed, Feb 11
For more practice with objects and arrays, make a sketch where a never-ending stream of particles shoots out from wherever the mouse is. The example below requires just a few small modifications to the "sparkler" example (sketch 3) from class (but make sure you understand how the whole thing works). Or feel free to create your own &mdash the particles need not follow the same trajectories as in the sparkler.
[applet]
As always, turn in the zipfile on Blackboard, as SA 11 in the Assignments section. In the field where you can type in some information, please tell me roughly how long this assignment took, and if there were any particular difficulties.