Abstract: This paper considers resource allocation in a network with mobile agents competing for computational priority. We formulate this problem as a multi-agent game with the players being agents purchasing service from a common server. We show that there exists a computable Nash equilibrium when agents have perfect information into the future. We simulate a network of hosts and agents using our strategy to show that our resource-allocation mechanism effectively prioritizes agents according to their endowments.
Keywords: mobile agent, market-based control, game theory, resource allocation, scheduling, load balancing, dfk
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Copyright © 1999 by the authors.
See also later version bredin:game.