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This paper presents a simulation study of a
video-on-demand system. The focus of the study is the effectiveness
of different caching strategies on a video-on-demand system with two
levels of cache, RAM and disks, in front of a tape library. Using an
event-driven simulator, I show that caching was helpful in increasing
the service capacity of the system. On-demand caching showed its
advantages especially when the requests were clustered around a few
popular titles (in other words, there was temporal locality).
A Senior Honors Thesis in Computer Science.
Bibliographic citation for this report: [plain text] [BIB] [BibTeX] [Refer]
Or copy and paste:
Song Bac Toh, "Simulation of a Video-on-Demand System." Dartmouth Computer Science Technical Report PCS-TR95-260, June 1995.
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